

- DRIVER PARALLEL LINES PC GAMEPLAY UPDATE
- DRIVER PARALLEL LINES PC GAMEPLAY DRIVER
- DRIVER PARALLEL LINES PC GAMEPLAY FREE
Either way, Driver: Parallel Lines isn't broken, but it's almost completely uninspired and devoid of the little things that make these sorts of games entertaining.
DRIVER PARALLEL LINES PC GAMEPLAY DRIVER
Considering that GTAIII was, in many ways, picking up where the first two Driver games left off, maybe this is just a case of turnabout being fair play. Parallel Lines is a mostly competent game that's probably the most blatant Grand Theft Auto clone to date. Considering how completely jacked most of Driver 3 was, that's not really saying much, but it's still worth saying.
DRIVER PARALLEL LINES PC GAMEPLAY UPDATE
Then me or Madness can update the list.Driver: Parallel Lines isn't nearly as messed up as the last Driver game was.
DRIVER PARALLEL LINES PC GAMEPLAY FREE
If you have new informations, feel free to post them. Here we find the textures for all the cars and textfiles (a list with all the vehicle names and definition data for the different tuning stages). Robbers: Evade the Cops for as long as possible. You start with some weapons but look out for extra ammunition.Ĭops: ram or kill the Robbers to turn them into Cops. Shoot the other players to slow them and look out for extra weapons. Race to the checkpoints and be first at the finish line to win. You are locked in your vehicle: Use ‘Respawn’ if you get wrecked or stuck. Steal ‘Swag’ by ramming other players. Grab a bag of ‘Swag’ and get it to your ‘Home Base’ to score. Use ‘Respawn’ if you get wrecked or stuck. Be careful though, you are locked in your vehicle. Here are descriptions of the planned modes:ĬODE: SELECT ALL Free roam in the city, no rules, no restrictions just explore and invent your own fun.īe the first across the finish line to win.


Here we have texts for a planned multiplayer mode (for Xbox). It 's interesting that there is one file with the title "network". Here we find sound, texts and so on for the different languages which are supported by the game. Tool: Driv3r Audio Tools (for *.GSD, but it doesn't work correctly) This folder contains all the ingame sounds. The textures can be extracted with SLConverter. Here we find the files for the dynamic sky boxes, one for 1978, one for 2006. The textures can be extracted with SLConverter It contains all sfx data like particle effects. Here we find the graphics for all overlay-elements: Loading-Screens, Menus, HUD, Radar/Map, Health-Bar, etc.Ī tool which will remind you to register your game. It contains all the ingame music(missions/ingame cutscenes and free ride). You can turn on the lights of the cars at daytime or define the day-night cycle, for example how long one ingame hour will take in real time.

The textfiles contains definitions for the lighting. The textures for 19 can be extracted with SLConverter. Maybe the scripts for the missions and other events.ĭata for the newspapers which are flying around the streets. The text files contain definitions for controllers. The *.MEC files contain the graphics for the different menu styles for the tow eras and the *.txt files the different texts. They contain the fonts for the ingame texts. Tool: RAD Video Tools (you can watch the videos and convert them into other formats) There are also textfiles for the subtitles which can be changed with any text editor. This folder contains all the prerendered cutscenes played between certain missions, but also the ingame cutscenes. This is just a tool which automatically detects you system and if it's compatible with the game. Tool: SL Converter by SparedLife (for Driv3r) OldLevel : Will tell the game that the city is a D3 city.įorceStart : Forces the level to start on boot up - avoiding all menus StartPosition : Co-ordinates to start the level at GlobalVehicleTextures : file that contains the global vehicle texturesĬharacterModels : file that contains the character models Map : which file to use for the overhead map CODE: SELECT ALL LEVEL : contains the name to display and the filenameīaseLifeEvent : which life event should be loaded for this level.
